I want to constantly, infinitely animate UIScrollView's contentOffset.
I have 4 options:
- set off a
Timer60 times per second and manually set contentOffset without explicit animation - create a single
CABasicAnimation - animate using a single call to
UIView.animate - use UIViewPropertyAnimator
Question: are there any favorites in terms of minimizing CPU strain?
My assumption is that basically 95% of resource will be used on re-rendering. All of these methods will involve setting contentOffset and rerendering the scene. The only difference will really be the trigger. In one case, it will be a literal Timer, while in the others it will be CADisplayLink.
I am right in assuming that it will barely make any difference?
Is Timer approach somehow radically worse than proper animations?