Crash Issue in android build using unity

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We are currently facing huge crash issue in android build using unity version 2022..3.18f, We are some other plugin,

  1. Game Analytics
  2. Iron Source
  3. Google Play Service
  4. Radio Pro
  5. Voxel Busters for in - game review These are internet based plugins. The Error message attached given below
"main" tid=1 Blocked at com.google.android.gms.common.internal.zzq.handleMessage (com.google.android.gms:play-services-basement@@18.1.0:1)at android.os.Handler.dispatchMessage (Handler.java:103)at android.os.Looper.loop (Looper.java:241)at android.app.ActivityThread.main (ActivityThread.java:7888)at java.lang.reflect.Method.invoke (Native method) at `com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:512)at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:998) "GoogleApiHandler" tid=19 Native
#00  pc 0x00000000000c3e54  /apex/com.android.runtime/lib64/bionic/libc.so (__ioctl+4)
#01  pc 0x000000000007ca0c  /apex/com.android.runtime/lib64/bionic/libc.so (ioctl+132)
#02  pc 0x0000000000059e68  /system/lib64/libbinder.so (android::IPCThreadState::talkWithDriver(bool)+244) #03  pc 0x000000000005ada4```

I am try to find to fix this issue, Can someone help me, Thank You
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