I'm using the following code in order to convert my ImageMagick image to 32-bit HBITMAP:
BITMAP bitmap;
std::memset(&bitmap, 0, sizeof(bitmap));
bitmap.bmType = 0;
bitmap.bmWidth = image->image()->columns;
bitmap.bmHeight = image->image()->rows;
bitmap.bmWidthBytes = 4 * bitmap.bmWidth;
bitmap.bmPlanes = 1;
bitmap.bmBitsPixel = 32;
bitmap.bmBits = NULL;
const size_t size = bitmap.bmWidthBytes * bitmap.bmHeight;
auto buffer = (HANDLE)GlobalAlloc(GMEM_MOVEABLE | GMEM_DDESHARE, size);
RGBQUAD *bitmap_bits = (RGBQUAD *) GlobalLock((HGLOBAL) buffer);
register RGBQUAD *q = bitmap_bits;
for (size_t y = 0; y < image->image()->rows; y++)
{
register auto p = GetVirtualPixels(image->image(), 0, y, image->image()->columns, 1, exception);
if (!p) break;
for (size_t x = 0; x < image->image()->columns; x++)
{
q->rgbRed = ScaleQuantumToChar(GetPixelRed(image->image(), p));
q->rgbGreen = ScaleQuantumToChar(GetPixelGreen(image->image(), p));
q->rgbBlue = ScaleQuantumToChar(GetPixelBlue(image->image(), p));
q->rgbReserved = 0;
p += GetPixelChannels(image->image());
q++;
}
}
bitmap.bmBits = bitmap_bits;
HBITMAP hbmp = CreateBitmapIndirect(&bitmap);
It works well, but I'd like to save some memory by using images with lower depth. Unfortunately I'm not even able to make it work with 24-bit images. I modified my code to look like this:
BITMAP bitmap;
std::memset(&bitmap, 0, sizeof(bitmap));
bitmap.bmType = 0;
bitmap.bmWidth = image->image()->columns;
bitmap.bmHeight = image->image()->rows;
bitmap.bmWidthBytes = ((bitmap.bmWidth * 24 + 31) / 32) * 4;
bitmap.bmPlanes = 1;
bitmap.bmBitsPixel = 24;
bitmap.bmBits = NULL;
const size_t length = bitmap.bmWidthBytes * bitmap.bmHeight;
auto buffer = (HANDLE)GlobalAlloc(GMEM_MOVEABLE | GMEM_DDESHARE, length);
RGBTRIPLE *bitmap_bits = (RGBTRIPLE *) GlobalLock((HGLOBAL) buffer);
register RGBTRIPLE *q = bitmap_bits;
for (size_t y = 0; y < image->image()->rows; y++)
{
register auto p = GetVirtualPixels(image->image(), 0, y, image->image()->columns, 1, exception);
if (!p) break;
for (size_t x = 0; x < image->image()->columns; x++)
{
q->rgbtRed = ScaleQuantumToChar(GetPixelRed(image->image(), p));
q->rgbtGreen = ScaleQuantumToChar(GetPixelGreen(image->image(), p));
q->rgbtBlue = ScaleQuantumToChar(GetPixelBlue(image->image(), p));
p += GetPixelChannels(image->image());
q++;
}
}
bitmap.bmBits = bitmap_bits;
HBITMAP hbmp = CreateBitmapIndirect(&bitmap);
But it seems that this code cannot produce valid bitmap. What am I doing wrong?
You are not taking the stride/alignment into account. Each row needs to be DWORD aligned.
You need to fix the way you access the RGBTRIPLEs in the buffer.
Before the "x loop" you should do something like
q = (RGBTRIPLE*) (((char*)bitmap_bits) + (y * bitmap.bmWidthBytes));CreateBitmapIndirectcreates a DDB which is perhaps not the best choice, create a DIB instead: