CSCore with audio through a GoXLR

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I'm building an audio visualizer app in Unity and I'm currently using WASAPI to get the audio from any app playing audio.

I recently had someone with a GoXLR test it and the visualizer wasn't picking up the audio. I think all the audio is going directly to the GoXLR bypassing WASAPI. I can't debug it myself as I don't have a GoXLR so I wanted to know how I could pick up the audio from the GoXLR.

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