I am building a spinning globe with D3 with a image texture. I have built the globe and spinning it using
this.projection = d3.geoOrthographic()
.fitExtent([[this.inset, this.inset],
[this.width - this.inset, this.height - this.inset]],
this.outline);
this.path = d3.geoPath(this.projection, this.context);
this.projection.rotate([this.options.speed * performance.now(), -15]);
while(true){
this.context.save();
this.context.beginPath();
this.projection.precision(0);
this.path(this.land_geo);
this.context.fillStyle = this.landTexture;
this.context.fillStyle="DarkSeaGreen";
this.context.fill();
this.context.restore();
}
While the texture is shown and the globe spins, it looks more like the texture is a static background and the globe is like a looking glass. How can I make the texture shift along with the globe?
