I have a base class and a few derived classes:
public class Item
{
public (int itemId, string itemName)
{
ItemId = itemId;
ItemName = itemName;
}
public int ItemId { get; set; }
public string ItemName { get; set; }
}
public class Weapon : Item
{
public Weapon(int itemId, string itemName) : base(itemId, itemName)
{
if(itemId != 1) throw InvalidObjectType;
}
//custom properties
}
public class Armor : Item
{
public Armor(int itemId, string itemName) : base(itemId, itemName)
{
if(itemId != 2) throw InvalidObjectType;
}
//custom properties
}
//etc
The problem is, I have a base class and the base class can be instanced, but depending on the typeId I want to force a specific class. So let's say, in the constructor of A if typeId = 0 accept base class, else throw. If typeId = 1 force to be class B otherwise throw; Is this a good approach? I want this because the type comes from the database so I can create the correct instance based on that (this will be done via a if statement of course) but I want to make sure that the code enforces that business rule. Am I approaching this in a good way? Or how can I do this. I'm using C# with EF Core (can this rule be set in the model configuration????)
EDIT:
Category(categoryId, category)
Item (id, name, categoryId, etc)
Weapon (itemId, dmg, maxenhancelevel, etc)
So depending on the category of the item returned I create a derived class or the base class (depends).
Foun the answer on how to mapping this with EF Core: https://weblogs.thinktecture.com/pawel/2018/05/entity-framework-core-inheritance-tpt-is-not-supported-is-it-part-1-code-first.html
One approach would be to place all of your classes in a separate project and use the
internal
modifier on the constructors to enforce how they are generate:Then, in that same project create a static factory method to return the proper class:
By using
internal
you prevent the creation of these classes from outside the project.