i don't know how to explain exactly. i upgrade my game from directx 8 to 9. normally there is no problem, but when you start a program with admin authority, textures is corrupted. any app.
before https://pasteboard.co/vGJXHOliVKaU.png
after: https://pasteboard.co/JRQBq3cLuCQu.png
terrain render code
bool isFirst=true;
for (DWORD j = 1; j < pTerrain->GetNumTextures(); ++j)
{
TTerainSplat & rSplat = rTerrainSplatPatch.Splats[j];
if (!rSplat.Active)
continue;
if (rTerrainSplatPatch.PatchTileCount[sPatchNum][j] == 0)
continue;
const TTerrainTexture & rTexture = m_TextureSet.GetTexture(j);
D3DXMatrixMultiply(&matSplatColorTexTransform, &m_matViewInverse, &rTexture.m_matTransform);
STATEMANAGER.SetTransform(D3DTS_TEXTURE0, &matSplatColorTexTransform);
if (isFirst)
{
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
STATEMANAGER.SetTexture(0, rTexture.pd3dTexture);
STATEMANAGER.SetTexture(1, rSplat.pd3dTexture);
STATEMANAGER.DrawIndexedPrimitive(ePrimitiveType, 0, m_iPatchTerrainVertexCount, 0, wPrimitiveCount);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
isFirst=false;
}
else
{
STATEMANAGER.SetTexture(0, rTexture.pd3dTexture);
STATEMANAGER.SetTexture(1, rSplat.pd3dTexture);
STATEMANAGER.DrawIndexedPrimitive(ePrimitiveType, 0, m_iPatchTerrainVertexCount, 0, wPrimitiveCount);
}
}