When i change "gpu terrain rendering example"(Unity) from dx11 to dx12,the terrain is no longer displayed.
RenderDoc pic1: https://smms.app/image/exSlcMTdRBHVZFb RenderDoc pic2: https://sm.ms/image/FPGMpkObKLSHwI3
the instancecount in Argument Buffer is 13F,but in ExecuteIndirect, the value is 15.What reason is this?