Does anyone have an example of how to use Coil3 for image loading in a native iOS in a KMM project? I have managed to set it up for android, using a common ImageLoader, but i can't figure out how to set it up for iOS. FYI this is not a Compose Multiplatform project, just shared Kotlin logic and native UI per platform
Googled examples, everything seems to point to compose multiplatform, but I need native implementation, if it exists.