Does OpenGL ES 1.x support polygon smoothing using anti-aliasing or multisampling?

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I'm loading 3d model in wavefront .obj format, and display it on the screen of an Android device. I'm using min3d library for loading obj and rendering, and the min3d library uses openGL ES 1.x. The problem is the 3d model is not smoothly rendered (The edges of the 3d model aren't smooth).

I don't know much about openGL ES, and I've read about questions in this forum and didn't get much information about specific openGL ES 1.x problem. I got something about anti-aliasing and multisampling to render edges more smoothly, but most of the answers direct to openGL ES 2.0

Is there any way I could improve my graphics with openGL ES 1.x? Thank you.

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