I am coming from C++ to Swift. I have this situation with respect to protocols and structs (I am working with random numbers):
(1) A protocol RandomPr that specifies there are methods such as randFloat() that returns a Float between 0 and 1.
(2) A struct RandomS that implements RandomPr using a "real" random number generator.
(3) A struct FakeRandomS that implements RandomPr, but has additional methods such as loadFloat() to load an array of Floats that are then regurgitated when I call randFloat() on a FakeRandomS instance. (For testing purposes.)
Now I have a function DoSomething(rng: inout RandomPr), which I want to use with both RandomS and FakeRandomS. The parameter has to be in-out as I need to update the RNG (whether it is real or fake). No problem calling DoSomething with an instance of RandomS.
But if I do
var fakeRng = FakeRandomS()
fakeRng.loadFloat([0.1, 0.2, 0.3])
DoSomething(rng: &fakeRng)
I get an error "Inout argument could be set to a value with a type other than 'FakeRandomS'. The suggested fix is to define fakeRng as
var fakeRng: RandomPr = FakeRandomS()
But now trying to call loadFloat on fakeRng fails because RandomPr doesn't have a method loadFloat, and the compiler doesn't see that fakeRng does have one.
I tried making another protocol FakeRandomPr that contains the extra methods that FakeRandomS has, and defining
var fakeRng: RandomPr & FakeRandomPr = FakeRandomS()
but, frustratingly, I now get the "Inout argument could be set to a value with a type other than ..." error back again.
I could do the equivalent of this in C++ without problems (a pure abstract base class and two child classes, passed in by reference), and it didn't matter that one of the things I wanted to pass in has extra methods. I want to translate this into protocols and structs. What is the Swift solution?
You may need to use generics:
Swift is not just another syntax of C++, better think in Swifty way.