I have a complete blender file which has an animated character with two actions and I want to export it as an fbx so i can view it in unity. I did it and for some reason it is only exporting my actions and not the mesh or camera or anything else only exports the actions. Why is it not exporting my mesh I have everything selected and i have apply modifiers and include animation selected. Thanks for the help
Export Fbx from Blender To Unity
4.4k Views Asked by Waggoner_Keith At
1
There are 1 best solutions below
Related Questions in ANIMATION
- Passing arguments to main in C using Eclipse
- kernel module does not print packet info
- error C2016 (C requires that a struct or union has at least one member) and structs typedefs
- Drawing with ncurses, sockets and fork
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- Configured TTL for A record(s) backing CNAME records
- Allocating memory for pointers inside structures in functions
- Finding articulation point of undirected graph by DFS
- C first fgets() is being skipped while the second runs
- C std library don't appear to be linked in object file
Related Questions in EXPORT
- Passing arguments to main in C using Eclipse
- kernel module does not print packet info
- error C2016 (C requires that a struct or union has at least one member) and structs typedefs
- Drawing with ncurses, sockets and fork
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- Configured TTL for A record(s) backing CNAME records
- Allocating memory for pointers inside structures in functions
- Finding articulation point of undirected graph by DFS
- C first fgets() is being skipped while the second runs
- C std library don't appear to be linked in object file
Related Questions in UNITY-GAME-ENGINE
- Passing arguments to main in C using Eclipse
- kernel module does not print packet info
- error C2016 (C requires that a struct or union has at least one member) and structs typedefs
- Drawing with ncurses, sockets and fork
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- Configured TTL for A record(s) backing CNAME records
- Allocating memory for pointers inside structures in functions
- Finding articulation point of undirected graph by DFS
- C first fgets() is being skipped while the second runs
- C std library don't appear to be linked in object file
Related Questions in BLENDER
- Passing arguments to main in C using Eclipse
- kernel module does not print packet info
- error C2016 (C requires that a struct or union has at least one member) and structs typedefs
- Drawing with ncurses, sockets and fork
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- Configured TTL for A record(s) backing CNAME records
- Allocating memory for pointers inside structures in functions
- Finding articulation point of undirected graph by DFS
- C first fgets() is being skipped while the second runs
- C std library don't appear to be linked in object file
Related Questions in FBX
- Passing arguments to main in C using Eclipse
- kernel module does not print packet info
- error C2016 (C requires that a struct or union has at least one member) and structs typedefs
- Drawing with ncurses, sockets and fork
- How to catch delay-import dll errors (missing dll or symbol) in MinGW(-w64)?
- Configured TTL for A record(s) backing CNAME records
- Allocating memory for pointers inside structures in functions
- Finding articulation point of undirected graph by DFS
- C first fgets() is being skipped while the second runs
- C std library don't appear to be linked in object file
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Sounds like you are exporting in Blender with Selected Objects options set. In this case you have to select the mesh itself in object mode to export both. Selecting the armature will export animations only.
If you do have a mesh in Unity3D but can't see it in the scene, you have to fix the scale factor. It's set to 0.01 by default. So change it to 1 to see the mesh in its original size.