I'm new to Javascript and Phaser. My game is working fine in my webhosting. I tried to add Instant Games SDK, but the assets are not loading.
I have tried Facebook Instant Games in Phaser 3 tutorial from Phaser website and I tried to implement what they said, but nothing worked; the loading screen is stuck on 0%.
FBInstant.initializeAsync().then(function() {
let gameConfig = {
type: Phaser.AUTO,
backgroundColor:0x87ceeb,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
parent: 'thegame',
width: window.innerWidth,
height: window.innerHeight
},
physics: {
default: 'arcade'
},
scene: [preloader,welcomeGame,
playGame,
resumeGame,
gameOver
]
}
game = new Phaser.Game(gameConfig);
});
class preloader extends Phaser.Scene{
constructor(){
super('Preloader');
}
preload() {
this.facebook.once('startgame', this.startGame, this);
this.facebook.showLoadProgress(this);
this.load.image('logoBanner', '/src/img/logoBanner.png');
//.
//.
//.
//.
this.load.audio("jump", ["/src/music/jump.ogg","/src/music/jump.mp3"]);
}
startGame ()
{
this.scene.start('WelcomeGame');
}
What you need to do is very simple. After loading your assets you need to call the following methods:
and then
You can make the set setLoadingProgress dynamic of course.
Have fun.