If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
Function to redraw Bitmap on Sprite without passing in said Bitmap?
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You may clone the image.
See the example: http://www.webverwirklichung.com/en/blog/programming/flex/clone-image-flex-flashdisplayloader