if (goUP == true && player.y > 15 + speedP)
{
Tweener.addTween(player, {y:player.y - speedP, time:0.5});
}
if (goDOWN == true && player.y < 350 - speedP)
{
Tweener.addTween(player, {y:player.y + speedP, time:0.5});
}
if (goRIGHT == true && player.x < 120 - speedP)
{
Tweener.addTween(player, {x:player.x + speedP, time:0.5});
}
if (goLEFT == true && player.x > -365 + speedP)
{
Tweener.addTween(player, {x:player.x - speedP, time:0.5});
}
WHAT I AM MISSING HERE? I am trying to make a player move up down left right