Can I programmatically get the name of a SKTextureAtlas?
If printed, the atlas results in: SKTextureAtlas> 'PurpleBalloonGirl' 168 textures: (...). So, the name of the atlas is there (PurpleBalloonGirl) but can I access it directly via code?
Can I programmatically get the name of a SKTextureAtlas?
If printed, the atlas results in: SKTextureAtlas> 'PurpleBalloonGirl' 168 textures: (...). So, the name of the atlas is there (PurpleBalloonGirl) but can I access it directly via code?
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