I'm writing some cross-platform networking code, and have come across some inconsistent behavior in getnameinfo()
on Windows and Linux (WSL).
The code below does the following:
- Get an address using
getaddrinfo()
. - Calls
getnameinfo()
on the address with:NI_NAMEREQD
set and not set.NI_NUMERICHOST
set and not set.
.
// INCLUDES
#if defined(PLATFORM_WINDOWS)
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <cerrno>
#include <netdb.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/socket.h>
#endif
#include <algorithm>
#include <cstring>
#include <functional>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
// DEBUG UTILS
namespace debug
{
#if defined(PLATFORM_WINDOWS)
void die()
{
__debugbreak();
}
#else
void die()
{
raise(SIGTRAP);
}
#endif
void die_if(bool condition)
{
if (condition)
die();
}
} // debug
// NET CODE
enum class error_code
{
no_error,
host_not_found,
try_again,
out_of_memory,
buffer_overflow,
unrecoverable_error,
system_error,
};
char const* get_error_string(error_code ec)
{
switch (ec)
{
case error_code::no_error: return "no_error";
case error_code::host_not_found: return "host_not_found";
case error_code::try_again: return "try_again";
case error_code::out_of_memory: return "out_of_memory";
case error_code::buffer_overflow: return "buffer_overflow";
case error_code::unrecoverable_error: return "unrecoverable_error";
case error_code::system_error: return "system_error";
}
debug::die();
return nullptr;
}
namespace ip
{
enum class address_family
{
v4, v6, unspecified,
};
enum class protocol
{
tcp, udp,
};
} // ip
class platform_context
{
public:
#if defined (PLATFORM_WINDOWS)
platform_context()
{
auto data = WSADATA();
auto const result = WSAStartup(MAKEWORD(2, 2), &data);
debug::die_if(result != 0);
debug::die_if(LOBYTE(data.wVersion) != 2 || HIBYTE(data.wVersion) != 2);
}
~platform_context()
{
auto const result = WSACleanup();
debug::die_if(result != 0);
}
#else
platform_context() { }
~platform_context() { }
#endif
platform_context(platform_context const&) = delete;
platform_context operator=(platform_context const&) = delete;
platform_context(platform_context&&) = delete;
platform_context operator=(platform_context&&) = delete;
};
using addrinfo_ptr = std::unique_ptr<addrinfo, std::function<void(addrinfo*)>>;
int get_ai_family(ip::address_family family)
{
switch (family)
{
case ip::address_family::v4: return AF_INET;
case ip::address_family::v6: return AF_INET6;
case ip::address_family::unspecified: return AF_UNSPEC;
}
debug::die();
return AF_UNSPEC;
}
int get_ai_socktype(ip::protocol protocol)
{
switch (protocol)
{
case ip::protocol::tcp: return SOCK_STREAM;
case ip::protocol::udp: return SOCK_DGRAM;
}
debug::die();
return SOCK_STREAM;
}
int get_ai_protocol(ip::protocol protocol)
{
switch (protocol)
{
case ip::protocol::tcp: return IPPROTO_TCP;
case ip::protocol::udp: return IPPROTO_UDP;
}
debug::die();
return IPPROTO_TCP;
}
ip::address_family get_ip_address_family(int ai_family)
{
switch (ai_family)
{
case AF_INET: return ip::address_family::v4;
case AF_INET6: return ip::address_family::v6;
case AF_UNSPEC: return ip::address_family::unspecified;
}
debug::die();
return ip::address_family::unspecified;
}
struct end_point
{
explicit end_point(addrinfo const& info):
address_length(0),
address{ 0 }
{
debug::die_if(info.ai_addrlen < 0);
debug::die_if(info.ai_addrlen > sizeof(sockaddr_storage));
address_length = static_cast<std::size_t>(info.ai_addrlen);
std::memcpy(&address, info.ai_addr, address_length);
}
ip::address_family get_address_family() const
{
return get_ip_address_family(address.ss_family);
}
std::size_t address_length;
sockaddr_storage address;
};
std::vector<end_point> get_end_points(addrinfo_ptr const& info)
{
if (!info)
return {};
auto result = std::vector<end_point>();
auto ptr = info.get();
while (ptr)
{
result.emplace_back(*ptr);
ptr = ptr->ai_next;
}
return result;
}
addrinfo_ptr get_address(error_code&, char const* node, char const* service, ip::address_family family, ip::protocol protocol, int flags)
{
debug::die_if(!node && !service);
auto hints = addrinfo();
std::memset(&hints, 0, sizeof(hints));
hints.ai_family = get_ai_family(family);
hints.ai_socktype = get_ai_socktype(protocol);
hints.ai_protocol = get_ai_protocol(protocol);
hints.ai_flags = flags;
auto out = (addrinfo*) nullptr;
auto const result = ::getaddrinfo(node, service, &hints, &out);
// error handling ignored for this example
// (make sure you have internet for testing remote end points)
debug::die_if(result != 0);
debug::die_if(out == nullptr);
return addrinfo_ptr(out, std::bind(::freeaddrinfo, std::placeholders::_1));
}
std::vector<end_point> get_wildcard_address(error_code& ec, ip::address_family family, ip::protocol protocol)
{
return get_end_points(get_address(ec, nullptr, "0", family, protocol, AI_PASSIVE));
}
std::vector<end_point> get_loopback_address(error_code& ec, ip::address_family family, ip::protocol protocol)
{
return get_end_points(get_address(ec, nullptr, "0", family, protocol, 0));
}
std::vector<end_point> get_address(error_code& ec, std::string const& node, std::string const& service, ip::address_family family, ip::protocol protocol)
{
return get_end_points(get_address(ec, node.c_str(), service.c_str(), family, protocol, 0));
};
enum class name_type
{
numeric,
name,
};
#if defined(PLATFORM_WINDOWS)
error_code get_getnameinfo_error(int result)
{
debug::die_if(result == 0);
auto const error = WSAGetLastError();
debug::die_if(error == WSANOTINITIALISED);
debug::die_if(error == WSAEAFNOSUPPORT);
debug::die_if(error == WSAEINVAL);
debug::die_if(error == WSAEFAULT);
switch (error)
{
case WSAHOST_NOT_FOUND: return error_code::host_not_found;
case WSATRY_AGAIN: return error_code::try_again;
case WSA_NOT_ENOUGH_MEMORY: return error_code::out_of_memory;
case WSANO_RECOVERY: return error_code::unrecoverable_error;
}
debug::die();
return error_code::no_error;
}
std::size_t get_cstr_len(char const* string, std::size_t max)
{
return strnlen_s(string, max);
}
#else
error_code get_getnameinfo_error(int result)
{
debug::die_if(result == 0);
auto const error = result;
debug::die_if(error == EAI_FAMILY);
debug::die_if(error == EAI_BADFLAGS);
switch (error)
{
case EAI_NONAME: return error_code::host_not_found;
case EAI_AGAIN: return error_code::try_again;
case EAI_MEMORY: return error_code::out_of_memory;
case EAI_OVERFLOW: return error_code::buffer_overflow;
case EAI_FAIL: return error_code::unrecoverable_error;
case EAI_SYSTEM: return error_code::system_error;
}
debug::die();
return error_code::no_error;
}
std::size_t get_cstr_len(char const* string, std::size_t max)
{
return strnlen(string, max);
}
#endif
//////////////
bool get_node_name(error_code& ec, std::string& node, name_type node_type, end_point const& end_point, bool require_name)
{
auto const numeric_flag = (node_type == name_type::numeric ? NI_NUMERICHOST : 0);
auto const require_flag = (require_name ? NI_NAMEREQD : 0);
char node_buffer[NI_MAXHOST] = { 0 };
auto const result = ::getnameinfo((sockaddr const*)&end_point.address, (socklen_t)end_point.address_length, node_buffer, NI_MAXHOST, nullptr, 0, numeric_flag | require_flag);
if (result != 0)
{
ec = get_getnameinfo_error(result);
return false;
}
node.resize(get_cstr_len(node_buffer, NI_MAXHOST));
std::copy_n(node_buffer, node.size(), node.begin());
return true;
}
//////////////
// TEST CODE
void test_get_node_name(end_point const& e, name_type node_type, bool name_required)
{
auto ec = error_code::no_error;
auto node = std::string();
auto result = get_node_name(ec, node, node_type, e, name_required);
std::cout << "\t"
<< (name_required ? "required - " : "not required - ")
<< (node_type == name_type::numeric ? "numeric - " : "");
if (result)
std::cout << "success (node name: '" << node << "')";
else
std::cout << "failed! (error: " << get_error_string(ec) << ")";
std::cout << "\n";
}
int main()
{
platform_context context;
std::cout << "wildcard address:" << std::endl;
{
auto ec = error_code::no_error;
auto end_points = get_wildcard_address(ec, ip::address_family::unspecified, ip::protocol::tcp);
debug::die_if(end_points.empty());
test_get_node_name(end_points.front(), name_type::name, true);
test_get_node_name(end_points.front(), name_type::name, false);
test_get_node_name(end_points.front(), name_type::numeric, true);
test_get_node_name(end_points.front(), name_type::numeric, false);
}
std::cout << "loopback address:" << std::endl;
{
auto ec = error_code::no_error;
auto end_points = get_loopback_address(ec, ip::address_family::unspecified, ip::protocol::tcp);
debug::die_if(end_points.empty());
test_get_node_name(end_points.front(), name_type::name, true);
test_get_node_name(end_points.front(), name_type::name, false);
test_get_node_name(end_points.front(), name_type::numeric, true);
test_get_node_name(end_points.front(), name_type::numeric, false);
}
std::cout << "remote address:" << std::endl;
{
auto ec = error_code::no_error;
auto end_points = get_address(ec, "www.google.com", "443", ip::address_family::unspecified, ip::protocol::tcp);
debug::die_if(end_points.empty());
test_get_node_name(end_points.front(), name_type::name, true);
test_get_node_name(end_points.front(), name_type::name, false);
test_get_node_name(end_points.front(), name_type::numeric, true);
test_get_node_name(end_points.front(), name_type::numeric, false);
}
}
This can be compiled with cl main.cpp /DPLATFORM_WINDOWS /nologo /EHsc /W4 /WX ws2_32.lib
on Windows, and g++ -Wall -Werror -std=c++17 -o main main.cpp
on WSL.
I get the following output on my system:
Windows:
wildcard address:
required - success (node name: 'ComputerName')
not required - success (node name: 'ComputerName')
required - numeric - success (node name: '::')
not required - numeric - success (node name: '::')
loopback address:
required - success (node name: 'ComputerName')
not required - success (node name: 'ComputerName')
required - numeric - success (node name: '::1')
not required - numeric - success (node name: '::1')
remote address:
required - success (node name: 'lhr25s12-in-f4.1e100.net')
not required - success (node name: 'lhr25s12-in-f4.1e100.net')
required - numeric - success (node name: '216.58.204.36')
not required - numeric - success (node name: '216.58.204.36')
WSL:
wildcard address:
required - failed! (error: host_not_found)
not required - success (node name: '0.0.0.0')
required - numeric - failed! (error: host_not_found)
not required - numeric - success (node name: '0.0.0.0')
loopback address:
required - success (node name: 'ip6-localhost')
not required - success (node name: 'ip6-localhost')
required - numeric - failed! (error: host_not_found)
not required - numeric - success (node name: '::1')
remote address:
required - success (node name: 'lhr25s12-in-x04.1e100.net')
not required - success (node name: 'lhr25s12-in-x04.1e100.net')
required - numeric - failed! (error: host_not_found)
not required - numeric - success (node name: '2a00:1450:4009:80d::2004')
So the getnameinfo()
behavioral differences are:
- Non-numeric wildcard addresses work on Windows, but fail on WSL.
- Numeric address lookups fail on WSL when
NI_NAMEREQD
is set.
Are these differences simply alternative interpretations of the specs? Is it reasonable for the Windows version to return the ComputerName as the host name?
I'm not yet sure why the wildcard lookups fail, but after digging around in
glibc
, it seems thatNI_NUMERICHOST
andNI_NAMEREQD
simply don't work together: