Is it possible to get the buffer to readable array? i.e. When I call them or print them, only are shown. How can I get the value of buffer object to python array?
Getting the value of buffers in Python wrapper of OpenGL
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There are different possibilities. One possibility is to use
glGetBufferSubData
. The data of a Framebuffer Object can be read byglReadPixels
, if the buffer is bound for reading (GL_READ_FRAMEBUFFER
). A texture can be read byglGetTexImage
. In general a buffer can be accessed by Buffer Mapping (glMapBuffer
/glMapBufferRange
).For instance you can use
glGetBufferSubData
to read floating point values to read the data of aGL_ARRAY_BUFFER
. In the following examplevbo
is a vertex buffer object andno_of_floats
is the number of floats you want to read.glGetBufferSubData
returns an array of bytes. You can use numpy to convert the array of bytes to an array of floats:Another option is to generate a ctypes array and to read the data directly into the array: