Is it possible to get the buffer to readable array? i.e. When I call them or print them, only are shown. How can I get the value of buffer object to python array?
Getting the value of buffers in Python wrapper of OpenGL
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There are different possibilities. One possibility is to use
glGetBufferSubData. The data of a Framebuffer Object can be read byglReadPixels, if the buffer is bound for reading (GL_READ_FRAMEBUFFER). A texture can be read byglGetTexImage. In general a buffer can be accessed by Buffer Mapping (glMapBuffer/glMapBufferRange).For instance you can use
glGetBufferSubDatato read floating point values to read the data of aGL_ARRAY_BUFFER. In the following examplevbois a vertex buffer object andno_of_floatsis the number of floats you want to read.glGetBufferSubDatareturns an array of bytes. You can use numpy to convert the array of bytes to an array of floats:Another option is to generate a ctypes array and to read the data directly into the array: