What does setting gl_PointSize = 1.0 in vertex shader means or achieve? Does that mean the vertex itself is a pixel?
gl_PointSize OpenGLES clarification
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Ferdi
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gl_PointSize determines the size of a point.
You can draw in triangles, lines and points. If you'll draw for example a triangle in points, then 3 points will appear on the screen. There size can be changed with gl_PointSize parameter. If you set for example gl_PointSize = 10.0; , then points on screen will be quite big.
What is this for? Gives more possibilities. Also a texture can be bound to a point - wherever you draw a point there'll be a texture. Cool, hah? And the size of this texture in this case is determined by gl_PointSize;
Not much sure in what range it can be changed. I guess it depends a bit. Just try (1.0, 4.0, 10.0 for example) and you'll quickly see the difference.
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Yes, it does.
See
gl_PointSize:See OpenGL ES Specification - Khronos OpenGL ES Registry, 3.3 Points, page 51:
This means, if you define
gl_PointSize = 1.0, then this specifies a square with a side lenght of 1 fragment. The fragment whos center point is in this square is affected.In compare to "desktop" OpenGL, in program point size has not to be enabled. (In desktop OpenGL
gl_PointSizeonly has a meaning, ifGL_PROGRAM_POINT_SIZEis enabled).