In webGL1 it was possible to test the availability of a GLSL extension from a fragment shader using (for instance) #ifdef GL_EXT_shader_texture_lod
.
It seems to no longer be working in webGL2 (=GLSL-ES3.0): Extensions are not the same, but for instance #ifdef GL_EXT_color_buffer_float
seems false despite https://webglreport.com/?v=2 tells that the extension is there.
Or what am I doing wrong ?
GLSL-ES3(webGL2): how to test extensions from fragment shader?
484 Views Asked by Fabrice NEYRET At
1
There are 1 best solutions below
Related Questions in GLSL
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Related Questions in FRAGMENT-SHADER
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Related Questions in GLSLES
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Related Questions in WEBGL2
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Related Questions in WEBGL-EXTENSIONS
- Two different numbers in an array which their sum equals to a given value
- Given two arrays of positive numbers, re-arrange them to form a resulting array, resulting array contains the elements in the same given sequence
- Time complexity of the algorithm?
- Find a MST in O(V+E) Time in a Graph
- Why k and l for LSH used for approximate nearest neighbours?
- How to count the number of ways of choosing of k equal substrings from a List L(the list of All Substrings)
- Issues with reversing the linkedlist
- Finding first non-repeating number in integer array
- Finding average of an array
- How to check for duplicates with less time in a list over 9000 elements by python
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
It's up to the extension whether or not it adds a flag to GLSL
EXT_shader_texture_lod
is specifically an extension that effects GLSL. It's spec says it adds that macroEXT_color_buffer_float
is not an extension that affects GLSL. It's spec does not mention any GLSL macros. No change from WebGL1Those flags though are mostly nonsense in WebGL anyway. You can trivially do your own string manipulation
Or a thousand other ways to manipulate shader strings.
Here's another
etc...
Also since there never was a
GL_EXT_color_buffer_float
even in OpenGL there isn't much point in calling the macroGL_EXT_color_buffer_float
. In fact it would arguably be a bad idea because it would end up looking like an official specified macro even though it's not. Best to chose your own name that doesn't start withGL_
.Also consider that using
#ifdef
might not even be a good idea since you can just use string manipulation. For example