After extending BaseGameActivity on MainActivity, when you open the game it shows the animation of connecting to Google Play Games but at the end shows the message Failed to sign in. How can i solve it?
Google Sign In trouble after using baseGameUtils Android Studio
167 Views Asked by anish ghimire At
1
There are 1 best solutions below
Related Questions in ANDROID-STUDIO
- how do i submit a pastebin or pastee from an android app and get the url back
- Getresource id Error
- Call special fragment in Navigation Drawer Activity from separate Activity
- Debug native code in Android Studio
- How to introduce in this AlertDialog a onBackButtonPressed method?
- Android Studio : All of a sudden cannot resolve symbol 'ActionBarActivity'
- Error connecting to Google Play Games
- Android Studio - Illegal character 8204 error
- Android Studio unable to run the project
- How do I know what is available in minSdkVersion in Android Studio?
- Android Studio update (version 1.2.1.1) - Cannot resolve symbol 'TintCheckBox'
- How to accept cookies when using a webservice - Android?
- How can I always show Android Studios Preview?
- Android Studio cannot recognize "setAdapter()" method
- Error inflating class Android support design
Related Questions in GOOGLE-PLAY-SERVICES
- onHandleIntent not firing with location updates
- Installing Google play service to Libgdx game
- Error connecting to Google Play Games
- Google Plus login demo keeps failing connection
- Google play services doesnt displays leaderboard after Auth
- Google Play services LocationSettingsAPI - LocationSettingsRequest Dialog not Showing
- Intermittent "No leaderboards for this game" error
- Problems implementing the new GCM Client for Android
- Google Play services out of date. Requires 7571000 but found 6774470
- Can I remove com.google.android.gms.version from AndroidManifest when I use gradle?
- google-services.json for different productFlavors
- Attribute "theme" has already been defined when using Play Services in gradle
- FusedLocationProviderApi Fatal exception: GoogleApiClient is not connected yet.
- AIR Google Play Services library classes missing apk
- Cannot access Workout Exercises on Google Fitness API
Related Questions in GOOGLE-SIGNIN
- Not getting refresh token with google oauth2
- finished with non-zero exit value 2 when I use google login api
- how to signup user using google-plus integradation in web?
- Google Sign in CocoaPods Install in Swift?
- Use custom image for google signin button
- Getting cross client id token for AWS from Google Sign-In SDK
- Uncaught NSInvalidArgumentException when using Google Sign In for iOS
- Google SignIn without CocoaPods
- Google Sign In issue asking to update to latest
- Android: Error calling GoogleApiClient.connect()
- Google Sign-In returns unknown error if the user cancels on the permissions page
- Conflicting constraints on GIDSignInButton in Google Sign-In SDK 2.0.1
- How to use the refresh token with Google Sign-In API for iOS
- google+ api login not returning email
- Upgrading from Google Sign-In SDK 1.0.0 to 2.0.1 fails to compile on SKStore references
Related Questions in BASEGAMEUTILS
- Google Play network connection doesnt work
- build.gradle "a newer version of xxxx" is available
- Google Sign In trouble after using baseGameUtils Android Studio
- Is BaseGameUtils Still Needed for Leaderboards?
- Can't find BaseGameUtils under android-basic-samples-master. New alternatives?
- Is BaseGameUtils still necessary? (Implementing Android leaderboards)
- Is there a way to add BaseGameUtils library project as a gradle dependency?
- Android Studio Gradle Error - Versions Crashes and BaseGameUtils
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
You may follow this documentation that describes how to troubleshoot issues that you might encounter while developing Android games with the Play Games SDK.
If you still encounter sign-in errors, check the following items to make sure that your game is set up correctly.
If you are using Proguard and are seeing errors on the obfuscated APK, check the target API level on your
AndroidManifest.xml. Make sure to set it to 17 or above.Here's another reference which might also help: Google Play Services fails to connect