I know that there is set_origin_pose
to shift a pose in X/Y/Z.
But I was not able to to rotate a pose along its own X Y or Z axis. I cant simply add an angle to the pose's values, because they refer to the camera's coordinates.
How can a pose be rotated?
Solved by converting the pose to a mat3d, rotating the mat with hom_mat3d_rotate_local and then converting back to a pose: