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20
Devhide
2016-12-22 23:46:18
1.5k
Views
OpenGL Compute Shader synchronization between groups
Published on
22 December 2016 at 23:46
#multithreading
#opengl
#glsl
#compute-shader
773
Views
How do GPUs handle random access?
Published on
31 December 2016 at 19:56
#opengl
#gpu
#compute-shader
#random-access
3.5k
Views
Are there DirectX guidelines for binding and unbinding resources between draw calls?
Published on
30 November 2013 at 13:26
#directx-11
#vertex-shader
#pixel-shader
#compute-shader
5.4k
Views
OpenGL Compute shader atomic operations
Published on
13 December 2013 at 12:30
#opengl
#glsl
#atomic
#compute-shader
#deferred-rendering
3.7k
Views
Unity Compute Shaders Vertex Index error
Published on
17 December 2013 at 09:47
#c#
#unity-game-engine
#hlsl
#compute-shader
#stride
166
Views
GPU returning randoms floats instead of buffer content - DirectX 11
Published on
29 August 2017 at 13:36
#c++
#directx
#rendering
#gpu
#compute-shader
135
Views
How would I use rasterization to create a texel to primitive texture-map - DirectX 11
Published on
31 August 2017 at 14:37
#textures
#directx-11
#compute-shader
#uv-mapping
#rasterizing
862
Views
Ping pong propagation in glsl compute shader possible in one call?
Published on
09 September 2013 at 15:56
#synchronization
#glsl
#memory-barriers
#barrier
#compute-shader
2.2k
Views
Debugging Metal compute shaders with Xcode
Published on
27 September 2020 at 17:13
#swift
#xcode
#metal
#compute-shader
2k
Views
How to execute parallel compute shaders across multiple compute queues in Vulkan?
Published on
16 October 2020 at 07:33
#c++
#gpu
#gpgpu
#vulkan
#compute-shader
8.2k
Views
Unity Compute Shader, Array Indexing through SV_DispatchThreadID
Published on
22 December 2013 at 11:11
#unity-game-engine
#hlsl
#directx-11
#compute-shader
#directcompute
552
Views
Why is the data written by imageStore for integer Sampler interpretted as Float?
Published on
30 December 2013 at 14:51
#opengl
#glsl
#compute-shader
1.9k
Views
Mapping between Compute Shaders and Cuda
Published on
10 January 2014 at 16:20
#opengl
#cuda
#opencl
#shader
#compute-shader
12.6k
Views
Compute Shader write to texture
Published on
15 December 2014 at 23:05
#opengl
#glsl
#map-projections
#compute-shader
633
Views
OpenGL Shader exception in Vncviewer
Published on
21 December 2014 at 22:55
#opengl
#opengl-es
#shader
#compute-shader
96
Views
sampler2D in compute shaders, compilation errors
Published on
19 October 2023 at 06:05
#c++
#opengl
#glsl
#compute-shader
#opengl-4
22
Views
Some of the assignment operations in the directx11 compute shader are getting skipped, even though the assigned values are used later
Published on
27 October 2023 at 22:35
#directx-11
#hlsl
#compute-shader
#renderdoc
42
Views
I can't stop my compute shader code from overwriting items in an array instead of using empty indices
Published on
06 November 2023 at 19:02
#unity-game-engine
#indexing
#hlsl
#compute-shader
358
Views
Vulkan compute shaders: Most efficient way to tranfer buffer to/from GPU? Retrieving the buffer seems to be slow
Published on
26 November 2023 at 13:43
#shader
#vulkan
#gpgpu
#compute-shader
62
Views
Iteration of each pixel of a large bitmap in Unity Compute Shaders
Published on
13 December 2023 at 19:28
#c#
#unity-game-engine
#shader
#hlsl
#compute-shader
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