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20
Devhide
2024-12-30 03:44:13
654
Views
Polymorphism with Entity Component Systems in C#
Published on
30 December 2024 at 03:44
#c#
#polymorphism
#entity
#entity-component-system
136
Views
Unity ECS: Segmentation fault when creating a large number of entities
Published on
30 December 2024 at 03:49
#segmentation-fault
#entity-component-system
#unity-ecs
88
Views
Array element reference being set to partially incorrect memory address and data
Published on
30 December 2024 at 03:50
#c#
#pointers
#memory
#monogame
#entity-component-system
96
Views
C# Is there a way to use ref return as an out parameter?
Published on
30 December 2024 at 03:45
#c#
#entity-component-system
2.7k
Views
How benefitial is Unity DOTS for normal games?
Published on
30 December 2024 at 03:43
#unity-game-engine
#entity-component-system
#unity-dots
230
Views
How do I iterate over/get static members from the variadic template types in a function with no arguments?
Published on
30 December 2024 at 03:52
#c++
#templates
#variadic-templates
#entity-component-system
99
Views
A-Frame: Error when using tracked-controls-webxr
Published on
30 December 2024 at 03:44
#html
#aframe
#virtual-reality
#webxr
#entity-component-system
280
Views
How can I search for another entity inside a Specs system?
Published on
30 December 2024 at 03:46
#rust
#entity-component-system
#specs
620
Views
How to expose mutable list as a readonly property in a MonoBehaviour
Published on
30 December 2024 at 03:47
#c#
#unity-game-engine
#entity-component-system
165.2k
Views
Component based game engine design
Published on
30 December 2024 at 03:40
#architecture
#game-engine
#entity-component-system
#entity-system
152
Views
Passing this reference when using implementation by delegation in Kotlin
Published on
30 December 2024 at 03:49
#kotlin
#delegation
#entity-component-system
1.4k
Views
Is it possible to add a child or children to an entity without using the World directly with a thread-local system?
Published on
30 December 2024 at 03:52
#rust
#entity-component-system
#bevy
209
Views
Adding a shared_ptr to my map throws read access violation
Published on
30 December 2024 at 03:47
#c++
#entity-component-system
660
Views
Animate Player using Finite State Machine in Ashley ECS
Published on
30 December 2024 at 03:45
#java
#libgdx
#game-development
#entity-component-system
#gdx-ai
150
Views
Why is this ECS benchmark not showing the expected performance improvements despite using CPU cache?
Published on
30 December 2024 at 03:52
#c#
#benchmarking
#cpu-cache
#entity-component-system
882
Views
The name 'Entities' does not exist in the current context
Published on
30 December 2024 at 03:45
#c#
#unity-game-engine
#entity-component-system
396
Views
How can I combine ECS with SwiftUI? (entity component system)
Published on
30 December 2024 at 03:47
#swift
#swiftui
#entity-component-system
913
Views
ecs in java : how to enjoy cache Friendly?
Published on
30 December 2024 at 03:41
#java
#entity-component-system
263
Views
Component System OnUpdate Running Unintentionally in Other Scenes (Including New Ones)
Published on
30 December 2024 at 03:51
#unity-game-engine
#entity-component-system
#unity-dots
242
Views
C++ make_unique() changing member attributes' values
Published on
30 December 2024 at 03:44
#c++
#pointers
#unique-ptr
#entity-component-system
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