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20
Devhide
2020-09-28 14:34:41
632
Views
Polymorphism with Entity Component Systems in C#
Published on
28 September 2020 at 14:34
#c#
#polymorphism
#entity
#entity-component-system
116
Views
Unity ECS: Segmentation fault when creating a large number of entities
Published on
13 October 2023 at 10:23
#segmentation-fault
#entity-component-system
#unity-ecs
61
Views
Array element reference being set to partially incorrect memory address and data
Published on
06 November 2023 at 08:15
#c#
#pointers
#memory
#monogame
#entity-component-system
73
Views
C# Is there a way to use ref return as an out parameter?
Published on
05 December 2023 at 05:27
#c#
#entity-component-system
2.6k
Views
How benefitial is Unity DOTS for normal games?
Published on
23 November 2020 at 21:56
#unity-game-engine
#entity-component-system
#unity-dots
202
Views
How do I iterate over/get static members from the variadic template types in a function with no arguments?
Published on
06 December 2020 at 18:39
#c++
#templates
#variadic-templates
#entity-component-system
77
Views
A-Frame: Error when using tracked-controls-webxr
Published on
02 May 2022 at 17:14
#html
#aframe
#virtual-reality
#webxr
#entity-component-system
258
Views
How can I search for another entity inside a Specs system?
Published on
24 April 2021 at 22:51
#rust
#entity-component-system
#specs
592
Views
How to expose mutable list as a readonly property in a MonoBehaviour
Published on
10 November 2018 at 19:01
#c#
#unity-game-engine
#entity-component-system
165.2k
Views
Component based game engine design
Published on
14 December 2009 at 14:33
#architecture
#game-engine
#entity-component-system
#entity-system
151
Views
Passing this reference when using implementation by delegation in Kotlin
Published on
06 September 2020 at 12:42
#kotlin
#delegation
#entity-component-system
1.4k
Views
Is it possible to add a child or children to an entity without using the World directly with a thread-local system?
Published on
15 September 2020 at 01:52
#rust
#entity-component-system
#bevy
206
Views
Adding a shared_ptr to my map throws read access violation
Published on
15 September 2018 at 23:26
#c++
#entity-component-system
657
Views
Animate Player using Finite State Machine in Ashley ECS
Published on
29 September 2018 at 14:32
#java
#libgdx
#game-development
#entity-component-system
#gdx-ai
147
Views
Why is this ECS benchmark not showing the expected performance improvements despite using CPU cache?
Published on
16 January 2023 at 20:49
#c#
#benchmarking
#cpu-cache
#entity-component-system
878
Views
The name 'Entities' does not exist in the current context
Published on
08 July 2020 at 01:14
#c#
#unity-game-engine
#entity-component-system
392
Views
How can I combine ECS with SwiftUI? (entity component system)
Published on
21 July 2020 at 17:26
#swift
#swiftui
#entity-component-system
908
Views
ecs in java : how to enjoy cache Friendly?
Published on
31 July 2020 at 02:51
#java
#entity-component-system
240
Views
Component System OnUpdate Running Unintentionally in Other Scenes (Including New Ones)
Published on
17 March 2022 at 02:13
#unity-game-engine
#entity-component-system
#unity-dots
238
Views
C++ make_unique() changing member attributes' values
Published on
02 April 2022 at 12:44
#c++
#pointers
#unique-ptr
#entity-component-system
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