So imagine that I have an image that is 700x700 px in res folder and I want my app to support different pixel densities. So according to the documentation:
ldpi -- 0.75x
mdpi -- 1x
hdpi -- 1.5x
xhdpi -- 2.0x
xxhdpi -- 3.0x
xxxhdpi -- 4.0x
So now, my question is, if my image is 700x700 px , I can think that those 700x700px are the resolution of 1x (mdpi), so the resolutions for the different densities would be the following:
ldpi -- 525x525px
mdpi -- 700x700px
hdpi -- 1050x1050px
xhdpi -- 1400x1400px
xxhdpi -- 2100x2100px
xxxhdpi -- 2800x2800px
But also I can think that my 700x700 image that I have is for the biggest density, so it is the 4.0x (xxxhdpi) , so the resolutions for the different densities would be the following:
ldpi -- 131.25x131.25px
mdpi -- 175x175px
hdpi -- 262.5x262.5px
xhdpi -- 350x350px
xxhdpi -- 525x525px
xxxhdpi -- 700x700px
But also , I can think that those 700x700px are for ldpi,hdpi,xhdpi,xxhdpi, so there are there are six different possible combinations... I would like to know which of all should be the density base of my 700x700 px image. I think that maybe knowing a pixel range table of all the densities that shows the minimum and maximum pixels for each density would be really helpful.
You could count these values using methods like:
my solution is to get any layout form your
.xmlby id and just count it using the same methodsor
Also if you want to handle showing images on UI just use
Glide Library