I am making a physics-based character controller however I have hit a roadblock; the character topples over.
I have tried to use SetAngularFactor() but that only locks the rotation on 1 axis when I need to lock all 3. Here is a basic version of my code:
rigidbody->setAngularFactor(btVector3(1.0f, 1.0f, 1.0f));
All help is appreciated
How can I lock a rigidbody's rotation on all axis? Bullet Physics
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I am so silly! I just set the x,y and z in
setAngularFactor()to 0 and it works as intended!