I know, there are a lot of similar questions in Stackoverflow. But I could not solve my problem.
I have some kind of jigsaw puzzle. The pictures in the Drawable-nodpi folder are 2500x1250.
I am trying to resize the images with the following code suggested:
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
while ((halfHeight / inSampleSize) >= reqHeight
&& (halfWidth / inSampleSize) >= reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
I call it like this: (I call these codes several times.)
private Bitmap resizeImg (int rsm) {
Bitmap bmp = decodeSampledBitmapFromResource(getResources(),rsm,wdth,hght);
return bmp;
}
I need to use Matrix
as the scaling of Imageview. But it's not the size I want. It works right without the Matrix
.
I'm solving the Matrix
problem like this:
Bitmap.createScaledBitmap
private Bitmap resizeImg (int rsm) {
Bitmap bmp = decodeSampledBitmapFromResource(getResources(),rsm,wdth,hght);
// return bmp;
Bitmap resized = Bitmap.createScaledBitmap(bmp, wdth,hght,true); //I get OutOfMemoryError this line.
return resized;
}
This insertion really solves my problem. But every day I get lots of OutOfMemoryError errors.
What do I need to do to fix this error? Please help me. Thank you.
1] Add largeHeap as true in android manifest to your application tag:
2] Recycle your all used bitmaps,