How can I rotate my material in shader graph

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My project that was from tutorial made by Sebastian Lague about procedural generation and I upgraded it to URP Before upgrade it looked like this:

I needed to recreate the material from scratch using the Unity shader graph following this tutorial https://www.youtube.com/watch?v=uJSxqr3a0cA but I changed the textures to colors and its looking like thisenter image description here

Here is how the material graph is looking like:enter image description here I don't know why its on the wrong axis

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