How to apply a different texture to the Back face of the material in Reality Composer Pro?

126 Views Asked by At

I would like to apply different textures to the front and back faces of a 3D material. Specifically, when applying a texture that cuts the object in half through opacity, I want to be able to observe the back face of the object and apply a different color to it compared to the front face.

In Unity, there is a isFrontFace boolean node that allows for applying different colors to the front and rear faces. However, I am unsure of how to achieve the same effect in Reality Composer Pro!

3D Object of Cube here is already two-sided.

ScreenShot of Shader Graph

1

There are 1 best solutions below

2
Amaan Ahmad On

Unfortunately, Reality Composer Pro currently doesn't have a built-in feature like Unity's "isFrontFace" node that directly allows applying different textures or colors to the front and back faces of a material.

  • Use Shader Graph
  • Double-Sided Materials
  • Procedural Textures
  • Geometry Split