I'm writing an MOS6502 emulator in Rust and I want to represent the condition codes as a struct.
so I have the following struct:
pub struct conditionCodes
{
c: u8,
z: u8,
i: u8,
d: u8,
b: u8,
pad: u8,
v: u8,
n: u8
}
I've already written a similar emulator in C and I used this method:
typedef strcut conditionCodes
{
char c: 1;
char z: 1;
char i: 1;
char d: 1;
char b: 1;
char pad: 1;
char v: 1;
char n: 1;
} conditionCodes;
To make every variable exactly 1 bit and to make the struct as a whole exactly 1 byte. I would like to use the same logic in Rust and I wanted to ask if there's a way to do this in Rust.