I imported the Vehicles package and dropped a car into my scene. I placed it on a plan with a rotation of 10 degrees. I would like the car to free-roll when on an incline. Can anyone tell me how to achieve that please?
How can I set WheelColliders to free-roll when on an incline?
835 Views Asked by Peter Morris At
1
There are 1 best solutions below
Related Questions in UNITY-GAME-ENGINE
- Dropzone.js inside magnific popup not working
- Magnific Popup position bug
- Flexslider with a popup Gallery
- magnific popup custom on click
- leave screen popup with magnific popup pass data-effect
- Magnific Popup: error trying to invoke a YouTube iframe popup from an inline popup
- magnific pop-up - zoom gallery: inline element max-height
- OwlCarousel with modal window
- Magnific popup galleries - isolate from each other
- Magnific popup youtube video doesn't load
Related Questions in WHEELCOLLIDER
- Dropzone.js inside magnific popup not working
- Magnific Popup position bug
- Flexslider with a popup Gallery
- magnific popup custom on click
- leave screen popup with magnific popup pass data-effect
- Magnific Popup: error trying to invoke a YouTube iframe popup from an inline popup
- magnific pop-up - zoom gallery: inline element max-height
- OwlCarousel with modal window
- Magnific popup galleries - isolate from each other
- Magnific popup youtube video doesn't load
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
It seems that I had to place the initial position of the vehicle just slightly above ground level when my game starts. That way it falls slightly, and the movement then seems to trigger Unity3D to start checking for movement.