I have a rotation-translation matrix [R T] (3x4).
Is there a function in opencv that performs the rotation-translation described by [R T]?
I have a rotation-translation matrix [R T] (3x4).
Is there a function in opencv that performs the rotation-translation described by [R T]?
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A lot of solutions to this question I think make hidden assumptions. I will try to give you a quick summary of how I think about this problem (I have had to think about it a lot in the past). Warping between two images is a 2 dimensional process accomplished by a 3x3 matrix called a homography. What you have is a 3x4 matrix which defines a transform in 3 dimensions. You can convert between the two by treating your image as a flat plane in 3 dimensional space. The trick then is to decide on the initial position in world space of your image plane. You can then transform its position and project it onto a new image plane with your camera intrinsics matrix.
The first step is to decide where your initial image lies in world space, note that this does not have to be the same as your initial R and T matrices specify. Those are in world coordinates, we are talking about the image created by that world, all the objects in the image have been flattened into a plane. The simplest decision here is to set the image at a fixed displacement on the z axis and no rotation. From this point on I will assume no rotation. If you would like to see the general case I can provide it but it is slightly more complicated.
Next you define the transform between your two images in 3d space. Since you have both transforms with respect to the same origin, the transform from [A] to [B] is the same as the transform from [A] to your origin, followed by the transform from the origin to [B]. You can get that by
Now conceptually what you need to do is to take your first image, project its pixels onto the geometric interpretation of your image in 3d space, then transform those pixels in 3d space by the transform above, then project them back onto a new 2d image with your camera matrix. Those steps need to be combined into a single 3x3 matrix.
This is probably a more complicated answer than you were looking for but I hope it gives you an idea of what you are asking. This can be very confusing and I glazed over some parts of it quickly, feel free to ask for clarification. If you need the solution to work without the assumption that the initial image appears without rotation let me know, I just didn't want to make it more complicated than it needed to be.