How do I handle real-time sensory data from a server in my Unity client?

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My prototype game consists of a UI panel with a text box. My requirement is to establish a connection with a server (possibly Node.js) and be able to change the text box content in my project in real time.

My idea is to create WebSockets and establish a TCP/IP connection to allow full duplex communication with the server. How do I change the text box content in my project from the data that is coming from the server?

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