i am making a simple raycaster in p5.js(making my own 3d) and i cannot find how to make it read the pixels color.
i tried to do
for (let m = 0; m < 30; m++) {
for (let i = 0; i < 100; i++) {
sx += 1*sin(sdir);
sy += 1*cos(sdir);
let e = get(sx, sy, 1, 1);
print(e);
}
line(sx, sy, x, y);
sdir+=1;
}
sx, xy are defined and making the ray part, but i cant figure out how to make it read colors. i looked for a while in the docs, but there was nothing i could find. is it possible in p5.js to read pixel colors, or do i have to manually input areas for the ray to bounce on? the raycaster