How support +Y up in glTF?

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glTF uses a right-handed coordinate system, that is, the cross product of +X and +Y yields +Z. glTF defines +Y as up. The front of a glTF asset faces +Z.

My question: If the source format(such as .stl) uses a +Z up system, how convert +Z up in source format into the glTF +Y up?

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