. Hello! I'm simply trying to load my glb/gltf model into my Glitch project through A-frame coding, followed the tutorials and the websites own tutorials as well, but to no avail :(
It's a University project I have due this coming Monday and I really need it working - what am I doing wrong?
The filename for the code in Glitch I have it named as 'Aframe.html', if that is incorrect as well please let me know! Here is the code I am using currently, it loads up the script and gives me access to the camera. Even when I test with adding boxes through , it works seamlessly on the marker - but my own objects don't load in at all - even after messing with the rotation, position and scale values countless times.
<html>
<head>
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
<script src="https://jeromeetienne.github.io/AR.js/aframe/build/aframe-ar.js"></script>
</head>
<body style="margin: 0px; overflow: hidden">
<a-scene embedded arjs>
<a-assets>
<a-asset-item
id="piest"
src="https://drive.google.com/file/d/1s-UvNxa_qT6YaWF0ttBZZfm0g_Zp-vhg/view?usp=share_link"
></a-asset-item>
<a-entity
position="1 1 1"
scale="10 10 10"
rotation="-90 -90 -90"
glb-model="#piest"
src="https://drive.google.com/file/d/1s-UvNxa_qT6YaWF0ttBZZfm0g_Zp-vhg/view?usp=share_link"
>
</a-entity>
</a-assets>
<a-marker-camera preset="hiro"></a-marker-camera>
</a-scene>
</body>
</html>
Several problems
glb-modelI fixed the issues, downloaded the model and add it in the assets section of this glitch that works as expected (removed ar-js for simplicity)
https://glitch.com/edit/#!/illustrious-solid-tent?path=index.html%3A14%3A25