How to add a joint to an existing skin cluster and set weights to zero with Maya MEL

127 Views Asked by At

In Maya how do you add a joint influence to an existing skin cluster and set that joint skin weight to 0 using MEL script?

1

There are 1 best solutions below

0
On
skinCluster -e -weight 0.0 -addInfluence "jointName" "SkinClusterName";

Reference documentation