We are working on an app that uses a LUT to apply a filter on the image. For filter, we are using CIFilter and Hald 3d Lut image.
we have tried different code available on the internet but does not work with Hald 3d lut image.
Problem
Output is not as expected.
Below is our code.
/// This function return cifilter
func colorCubeFilterFromLUT(filterName : String) -> CIFilter? {
let x = filterName
let filterImage = UIImage(named: x)!
let size = 64
let lutImage = filterImage.cgImage
let lutWidth = lutImage!.width
let lutHeight = lutImage!.height
let rowCount = lutHeight / size
let columnCount = lutWidth / size
if ((lutWidth % size != 0) || (lutHeight % size != 0) || (rowCount * columnCount != size)) {
NSLog("Invalid colorLUT %@", filterName);
return nil
}
let bitmap = getBytesFromImage(image: filterImage)!
let floatSize = MemoryLayout<Float>.size
let cubeData = UnsafeMutablePointer<Float>.allocate(capacity: size * size * size * 4 * floatSize)
var z = 0
var bitmapOffset = 0
for _ in 0 ..< rowCount {
for y in 0 ..< size {
let tmp = z
for _ in 0 ..< columnCount {
for x in 0 ..< size {
let alpha = (Float(bitmap[bitmapOffset]) / 255.0)
let red = (Float(bitmap[bitmapOffset+1]) / 255.0)
let green = (Float(bitmap[bitmapOffset+2]) / 255.0)
let blue = (Float(bitmap[bitmapOffset+3]) / 255.0)
let dataOffset = (z * size * size + y * size + x) * 4
cubeData[dataOffset + 3] = alpha
cubeData[dataOffset + 2] = red
cubeData[dataOffset + 1] = green
cubeData[dataOffset + 0] = blue
bitmapOffset += 4
}
z += 1
}
z = tmp
}
z += columnCount
}
let colorCubeData = NSData(bytesNoCopy: cubeData, length: size * size * size * 4 * floatSize, freeWhenDone: true)
// create CIColorCube Filter
let filter = CIFilter(name: "CIColorCube")
filter?.setValue(colorCubeData, forKey: "inputCubeData")
filter?.setValue(size, forKey: "inputCubeDimension")
return filter
}
/// This function return bytes from image
private func getBytesFromImage(image:UIImage?) -> [UInt8]? {
var pixelValues: [UInt8]?
if let imageRef = image?.cgImage {
let width = Int(imageRef.width)
let height = Int(imageRef.height)
let bitsPerComponent = 8
let bytesPerRow = width * 4
let totalBytes = height * bytesPerRow
let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Little.rawValue
let colorSpace = CGColorSpaceCreateDeviceRGB()
var intensities = [UInt8](repeating: 0, count: totalBytes)
let contextRef = CGContext(data: &intensities, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)
contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)))
pixelValues = intensities
}
return pixelValues!
}
Example of hald Lut image
Actual Image
Output Image


