I have a scene as such:
where the main scene has a show_title variable and before I export the game I run the following plugin:
tool
extends EditorExportPlugin
class_name CustomExportPlugin
func _export_begin(features, is_debug, path, flags):
# do some checks before exporting
...
How do I set the show_title=true within the Main.tscn every time before exporting?
Note: I am using godot version 3.5

Modifying an scene from a
toolscriptYou
loadthe scene.You
instanceit (instantiatein Godot 4).You modify the instance:
You package it again:
And save it:
Yes, this modifies the project. And no,
EditorExportPluginIN GODOT 3, does not make this any easier.IN GODOT 4 you can override
_begin_customize_resourcesto return true, and override_customize_resourceto return the modifiedPackedScene. This way you don't have to save it, and thus the project is not modified.What I would do
In the script on the root of
main.tscn:If you need this set before
_ready, you can do it in_initinstead.If that script is not a tool script, that won't happen in the editor. If it is, then you can check if the code is running in the editor with
Engine.editor_hint(Engine.is_editor_hint()in Godot 4).