Suppose I have a 2 Polyhedrons, partially overlapping in space. Each is defined by a list of connected Polygons, which in turn are defined by lists of line segments, (which are defined by 2 points). Is there a simple algorithm for creating the polyhedron which is the union of the boundary of these polyhedrons, but removes all the interior pieces?
Likewise after this, I'll be implementing a subtract, and Intersection Method.
I'm contributing to this Open Source Library. Source Code: https://bitbucket.org/Clearspan/geometry-class-library/src/34a2ab5031879d051abb855a828368e397b4f5b6/GeometryClassLibrary/Solids/Polyhedron.cs?at=master
This is a known research problem in Computer Graphics to find the Boolean operations on polygonal meshes. You can take a look at some related papers at:
http://arxiv.org/pdf/1308.4434.pdf
http://www.tandfonline.com/doi/abs/10.3722/cadaps.2010.405-415?journalCode=tcad20.
(You can find older works by taking a look at the cited papers)
In general, polygonal meshes are not very effective at Boolean operations. Boolean operations can be easily addressed in implicit modeling in which an object is represented by a function. Later, the object can be converted to a mesh by marching cubes (for example).