I want to make a game such like 'hypoxia', but i wonder like know how to do that? blocks sample
as the pic,
- them have difference boder between the difference elements
- They also express continuity, even if only exists on the diagonal
I tried drawing different blocks and using tileMap to assemble them, but them was sander block.
Please let me know what i should to do, including the game art.
thanks a lots
extends Node2D
var noise
var map_size = Vector2(100,100)
var dirt = 5
var gold = 3
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
noise = FastNoiseLite.new()
noise.set_noise_type(FastNoiseLite.NoiseType.TYPE_PERLIN)
noise.seed = randi()
make_chuck()
func make_chuck():
var dirt_cells = []
var gold_cells = []
for x in map_size.x:
for y in map_size.y:
var block = noise.get_noise_2d(x,y) * 100
if gold < block && block < dirt:
print(block)
dirt_cells.append(Vector2i(x,y))
if block < gold:
print(block)
gold_cells.append(Vector2i(x,y))
$cv.set_cells_terrain_connect(0,dirt_cells,0,0) ##dirt
$cv.set_cells_terrain_connect(0,gold_cells,1,0) ##gold