I used onmousedown, onmousemove and onmouseup events to draw with JavaScript on a HTML5 canvas object. Everything is working.
Now I want to replace the mouse with a sylus (Wacom Intous Pro) Therefore I replaced the mouse Events with onpointerdown, onpointerup and onpointermove.
But now, if I touch and move the pen, I do not get any onpointermove Events, instead the whole page is draged. By adding html, body {overflow: hidden} to the HTML construct I could Prevent this behaviour, but still I do not get any onpointermove Events. These I only get when the pen is above the tablet.
Has somebody an idea how to solve it?
Corrently this is the concept I use (but not working):
$(function() {
var el=document.getElementById("myDraw");
el.onpointerdown = down_handler;
el.onpointerup = up_handler;
el.onpointermove = move_handler;
ctx = el.getContext("2d");
ctx.canvas.width = window.innerWidth*0.75;
ctx.canvas.height = window.innerHeight*0.75;
});
function move_handler(ev)
{
if (onTrack>0)
{
var xPosition = ev.clientX-getPosition(document.getElementById("myDraw")).x;
var yPosition = ev.clientY-getPosition(document.getElementById("myDraw")).y;
ctx.beginPath();
ctx.lineWidth=10*ev.pressure;
ctx.moveTo(lastX,lastY);
ctx.lineTo(xPosition,yPosition);
ctx.stroke();
lastX = xPosition;
lastY = yPosition;
}
}
function down_handler(ev)
{
var xPosition = ev.clientX-getPosition(document.getElementById("myDraw")).x;
var yPosition = ev.clientY-getPosition(document.getElementById("myDraw")).y;
ctx.beginPath();
ctx.arc(xPosition, yPosition, 5, 0, 2 * Math.PI);
ctx.stroke();
startX = xPosition;
startY = yPosition;
lastX = xPosition;
lastY = yPosition;
onTrack=1;
var el=document.getElementById("myRemoteDraw");
el.setPointerCapture(ev.pointerId);
console.log('pointer down '+ev.pointerId);
}
function up_handler(ev)
{
var xPosition = ev.clientX-getPosition(document.getElementById("myDraw")).x;
var yPosition = ev.clientY-getPosition(document.getElementById("myDraw")).y;
ctx.beginPath();
ctx.rect(xPosition-5, yPosition-5, 10, 10);
ctx.stroke();
onTrack = 0;
var el=document.getElementById("myRemoteDraw");
el.releasePointerCapture(ev.pointerId);
console.log('pointer up '+ev.pointerId);
}
This CSS should help you:
or in JavaScript:
More details from this link about "touch-action" and some general info in this link about inputs: