I have generated an avatar, In glb format. But when I render the same the hands are stretched out. The model has a skeleton. But how do I get access to the skeleton such that I can bring its hands down or make the person sit on a chair etc? The technology I am using is THREE.js with react, react-three-fiber,react-three-drei, etc
How to get control over skeleton of a GLB model in THREE.JS?
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https://jsfiddle.net/bdmrg4oc/1/ if you want to do more complex actions (like siting) i suggest making animations in an animation program like blender and then importing them
rightArm.rotation.z += Math.sin( t ) * 0.005;