I just want to ask that I have my custom shape physical body, let say, I have a STAR having four outside and four inside vertices, and made with Physics Editor.
By using that Plist generated by Physics Editor, the body shows and behaving just perfect, but problem is that I could not get fixture(s) of that custom shape to get collision detection or any thing else.
So, how could I get the fixture(s) of custom physical shape body made with physics editor, so I can detect collision?
P.S: I have MyContactListener class that is working fine with basic shapes like circle and line.
Thanks in advance.