I am developing a game in Cocos Creator 3.8.2 in which the user clicks their mouse and a different command is run for clicking different mouse buttons. I've searched far and wide across the Internet and while I have found how to get which mouse button is pressed by using AddEventListener(), I cannot figure out how to get which mouse button is pressed with node.on(Node.EventType.TOUCH_START, (event) =>{}).
I tried running console.log(event.getButton) and console.log(event.button), but all they return is undefined. At this point I am considering just using AddEventListener(). Does anyone know how to get which mouse button is pressed when a TOUCH_START event happens in Cocos Creator 3.8?
From the documentation, There's MOUSE_DOWN for the mouse click.
And the code would be something like this.