Is there a Linux equivalent to Windows AudioPlaybackConnection I need to set the PC as an A2DP sink? In Windows using the following code would work
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Media.Audio.h>
#include <iostream>
#pragma comment(lib, "windowsapp")
#pragma comment(lib, "ole32")
using namespace winrt::Windows::Media::Audio;
int main() {
try {
const auto conn = AudioPlaybackConnection::TryCreateFromId(L"DEVICE ID");
conn.Start();
const auto result = conn.Open();
if (result.Status() != AudioPlaybackConnectionOpenResultStatus::Success) {
std::cout << "Failed !" << std::endl;
return -1;
} else {
std::cout << "Success" << std::endl;
std::cin.get();
conn.Close();
}
}
catch (const winrt::hresult_error &e) {
std::cout << e.message().c_str() << std::endl;
}
return 0;
}
How can I accomplish this in Linux, is it possible? Thanks