How to playSequentially a list of AnimatorSet?

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I'm trying to make an animation of an imageview that revolves around a circle shape. Here is the currrent code who works but without repeating the animation with different values:

public void runAnimation(){
    ImageView worldView=findViewById(R.id.imageView);
    int radius=worldView.getHeight()*30/70;
    int centerx = worldView.getLeft()+radius;
    int centery = worldView.getTop()+radius;
    //List<Animator> myList = new ArrayList<>();
    for (int i=0;i<360;i++) {

        /*---I calculate the points of the circle---*/
        int angle= (int) ((i * 2 * Math.PI) / 360);
        int x= (int) (centerx+(radius*Math.cos(angle)));
        int y= (int) (centery+(radius*Math.sin(angle)));

        /*---Here carView is the ImageView that need to turn around the worldView---*/
        ObjectAnimator animatorX =ObjectAnimator.ofFloat(carView, "x",x);
        ObjectAnimator animatorY =ObjectAnimator.ofFloat(carView, "y",y);
        ObjectAnimator animatorR =ObjectAnimator.ofFloat(carView, "rotation", i);

        animatorX.setDuration(500);
        animatorY.setDuration(500);
        animatorR.setDuration(500);

        AnimatorSet animatorSet=new AnimatorSet();
        animatorSet.playTogether(animatorX,animatorY,animatorR);
        animatorSet.start();
        //myList.add(animatorSet);
    }
    //AnimatorSet animatorSet=new AnimatorSet();
    //animatorSet.playSequentially(myList);
}

The commentary ("//") are here to illustrate what I want to create. Thank in advance for your help.

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You can add a listener to each AnimatorSet by using addListener(Animator.AnimatorListener listener).

for (int i=0;i<360;i++) {
    // ...skipped some lines here...
    AnimatorSet animatorSet=new AnimatorSet();
    animatorSet.playTogether(animatorX,animatorY,animatorR);
    myList.add(animatorSet);
    animatorSet.addListener(myListener);
}

where myListener is defined as follows:

private Animator.AnimatorListener myListener = new Animator.AnimatorListener(){

    @Override
    public void onAnimationStart(Animator animation){
        // no op
    }

    @Override
    public void onAnimationRepeat(Animator animation){
        // no op
    }

    @Override
    public void onAnimationCancel(Animator animation){
        // no op
    }

    @Override
    public void onAnimationEnd(Animator animation){
        startNextAnimation();
    }

};

In addition to that, you need some variable private int counter; to iterate over the list. Before starting the first animation, you set it to zero:

counter = 0;
myList.get(0).start();

To start the next animation (if there is one left):

private void startNextAnimation(){
    counter++;
    if(counter == myList.size()){
        return;
    }
    myList.get(counter).start();
}