I am using http://www.webglearth.org/api for a globe on my vue app. I have a route called globe that initializes the globe with new WE.map. when I change routes and go back it re initializes but re adds scripts to my head which jam up the globe tiles from loading. Is there a way to keep and re use an instantiated object? Or any tips that could help with this
I tried saving my created globe in the store and re using it though it wont reload without doing a WE.map and that method adds the headers
this method is being called on vue create
initialize(data) {
var earth = WE.map("earth_div");
WE.tileLayer(
"https://webglearth.github.io/webglearth2-offline/{z}/{x}/{y}.jpg",
{
tileSize: 256,
bounds: [[-85, -180], [85, 180]],
minZoom: 0,
maxZoom: 16,
attribution: "WebGLEarth example",
tms: true
}
).addTo(earth);
data.forEach(doc => {
let latlng = [];
console.log(typeof doc.data().images);
console.log(doc.data().galleryTitle);
latlng[0] = doc.data().lat;
latlng[1] = doc.data().lng;
console.log(latlng);
var marker = WE.marker(latlng).addTo(earth);
marker.element.id = doc.data().safeTitle;
let popup = `${doc.data().location}`;
marker
.bindPopup(popup, { maxWidth: 150, closeButton: true })
.openPopup();
marker.element.onclick = e => {
console.log(e.target.parentElement.id);
var gallery = e.target.parentElement.id;
this.$router.push({ path: "/gallery/" + gallery });
};
});
// Start a simple rotation animation
var before = null;
requestAnimationFrame(function animate(now) {
console.log('animating')
var c = earth.getPosition();
var elapsed = before ? now - before : 0;
before = now;
earth.setCenter([c[0], c[1] + 0.1 * (elapsed / 30)]);
// requestAnimationFrame(animate);
});
earth.setView([46.8011, 8.2266], 3);
this.$store.commit('setEarth',earth)
},
I would like the globe to re initiate without re adding headers.