using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class swipeMovement : MonoBehaviour
{
private float movementSpeed = 0.0055f;
private Touch touch;
Vector3 clampPos;
public bool canswipe;
private Vector3 initialTouchPosition;
bool isSwiping;
// Start is called before the first frame update
void Start()
{
isSwiping = false;
canswipe = false;
}
// Update is called once per frame
void FixedUpdate()
{
swipeMove();
}
/* void Update()
{
if (canswipe)
{
HandleSwipeInput();
}
}
/
private void HandleSwipeInput()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
switch (touch.phase)
{
case TouchPhase.Began:
initialTouchPosition = transform.position;
break;
case TouchPhase.Moved:
clampPos = new Vector3(
Mathf.Clamp(initialTouchPosition.x + touch.deltaPosition.x * movementSpeed, -2.2f, 2f),
transform.position.y,
transform.position.z
);
transform.position = clampPos;
break;
}
}
*/
private void swipeMove()
{
if (canswipe)
{
if (isSwiping == false)
{
if (Input.touchCount > 0)
{
touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Moved)
{
isSwiping = true;
clampPos = new Vector3(Mathf.Clamp(transform.position.x, -2.2f, 2f) + touch.deltaPosition.x * movementSpeed, transform.position.y, transform.position.z);
// transform.position = new Vector3(transform.position.x + touch.deltaPosition.x * movementSpeed, transform.position.y, transform.position.z);
transform.position = clampPos;
}
if (transform.position == clampPos)
{
isSwiping = false;
}
}
}
}
}
}
//player
playerrb.velocity = transform.forward * PlayerSpeed;
I made a player object which moves forward with a constant speed in z axis...and I am adding swipe movement to player through which player can swipe left and right in x axis … but when I swipe at low speed the jerk is little but when i increases the speed the jerk is getting bigger by holding down the touch and swiping with strong touch.. I am not getting it why.. can you guys plz suggest me why the jerk is occurring and what is the solution to it... code for player moving forward is: