I got some image resources from a iOS game (a png file & a plist file). The resources are packed by texture packer. I'd like to restore the .png & .plist file back to png images, but I don't know how to do this.

How to restore spriteframes packed by texture packer
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I wrote a little
cocos2dproject just to achieve that a time ago. You basically useCCSpriteFrameCacheto load the plist information, and then iterate over eachspriteFrameto 'cut' the desired piece of the atlas withCCRenderTexture. The main logic looks like this.-Just in case anyone else found it useful, I've just uploaded the whole project to github.-
https://github.com/zuinqstudio/atlasSplitter
Hope it helps.